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The Hybridcasual Gamble

Deconstructor of Fun

It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations. And the progression mechanic result in in-app purchases. Eric Seufert explains the concept of content fortresses here. But is this really a scalable future?

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. Such gameplay can be coupled with monetization mechanics like gacha.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. gatcha mechanic, piggy bank, etc.). Disney and Electronic Arts both spent hundreds of thousands of dollars to acquire companies in the space. Also, make sure you don’t miss on all of the ?content

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