Remove Content Remove Entertainment Remove NPC Remove Puzzle
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

One of the magic staves James designed below was created for a super important Kota character that we'll be revealing in our upcoming Patreon content. Once a bustling mecca for Nisargan entertainment and trade, Nasahara was absolutely ravaged when the Mad Kota King's rebellion found its way to the city's streets. 3D Character Design.

Dev 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ? The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle.

Mobile 52