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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. Join CleverTap Gaming and AWS for Games for an overview of the approaches game teams can take when choosing how to power LiveOps and manage their game.

AI 104
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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment.

AI 52
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Exploring the Boundless Potential of XR and AI

Logic Simplified

XR has a wide range of applications, from gaming and entertainment to education and training. It has the potential to revolutionize how we interact with digital content and could change the way we work, learn, play, and live. MR combines elements of both VR and AR, creating a hybrid reality that merges the digital and physical worlds.

AI 95
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight.

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The three most important qualities in an RPG

Keith Burgun

Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds. And sure, it will work again now, on some people: in particular, those who are newer to games like these.

Fantasy 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Maturity and fullness means that as an online game, Lost Ark’s artistic expression meets the tastes and needs of mainstream players and is massive and varied in content.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

One of the magic staves James designed below was created for a super important Kota character that we'll be revealing in our upcoming Patreon content. Once a bustling mecca for Nisargan entertainment and trade, Nasahara was absolutely ravaged when the Mad Kota King's rebellion found its way to the city's streets. 3D Character Design.

Dev 52