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Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. Grab your controller because this blog is your cheat code for building the next gaming masterpiece – for free! Let’s jump in!

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Is solving these problems enough for Godot to become a top AA / AAA game engine? Godot, at its core, is and will always be (by design) a very general purpose game engine. This mean that the tools provided, while certainly capable, are still game neutral. Visual scripting. The answer is “it depends”.

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Introduction and Unity Lesson 1

Game Designing

This is the welcome video and first lesson from our mini-course on the Unity Game Engine. We’re adding a bunch of free course content to the site. Learn what the Unity game engine is, how to create an account, set up the software, and start making your first scene. Lesson 1: Why Unity Game Engine?

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Visual Scripting.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Mesh: Update mesh AABB when software skinning is used ( GH-53144 ). RichTextLabel: Honor content marging when drawing font shadow ( GH-54054 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Mesh: Update mesh AABB when software skinning is used ( GH-53144 ). RichTextLabel: Honor content marging when drawing font shadow ( GH-54054 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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