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Module 4: Designing vs. Programming (Lessons 1-3)

Game Designing

Lesson 1: Game Designer vs Game Programmer Summary In this video, we’re breaking down the jobs of game designers and game programmers, showing you how sometimes, they wear each other’s hats, especially in small teams. The programmer will bow down to the game designer in terms of choices and decisions made.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

Mesh 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

Mesh 52
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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. Pull the latest change list from UE4 mainline today to improve system latency in your game.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ).

Beta 52