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Cover Your Kingdom: Adapting a Well-Loved Game for a New Market

Brand Game Development

In fact, I’ve even said: “ don’t build a board game, build a business.” But what happens when you do “make it” and it’s time for your next move? For that situation, Cover Your Kingdom is an excellent case study. Need help on your board game? I’m Jeff Beck.

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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

Today, we dive into the critical components of game markets needed to make them fun, and applicable in web 3.0 How to Plan and Nurture Your Career in Games - with Sophie Vo and Mishka Katkoff (Rise & Play podcast) ✉️ Received this email from a friend? Even non-game markets are increasingly “fun”.

Games 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobile game is riskier than it’s ever been.

Fantasy 52