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2023: Year in Retrospect for the Gaming Industry

iXie gaming

Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. One out of four gamers play cross-platform as of 2023. This implies that players switch between mobile, PC, and console. As of 2022, the eSports market was about USD 1.38 Approximately 6.92 million.

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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

These results demonstrate Playtika’s superior technology, liveOps and ability to optimize and grow revenue over the long term” ( Prepared Remarks ) Antokol afterwards addresses the casino business very briefly: “The slot category is a mature, competitive market. year-over-year, comprising 54.9% year-over-year, comprising 45.1%

Mobile 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile.

Studios 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. While today's Game of War is little more than a profitable legacy title, the game was pivotal to growing the 4X sub-genre to what it is today - a $5B sub-genre on mobile in the Western markets. Then Yu-Gi-Oh came along.

Mobile 52
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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

Although it goes against the “blockchain technology to the end” perspective, it is definitely a sound judgment on their side to have a larger market reach. Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ Deconstructor of Fun Podcast

Games 52