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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? Their job is to choose the clearest, highest-quality words they can assemble, and (usually) give them to other devs to be put into the game. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox?

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. Nothing stops you from adding more commands, functions, markup tags, or new ways to process the script. // custom NPC AI script example?

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Deathloop deconstruction / design thoughts

Radiator Blog

Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. no mind control) only 5 powers (+1 PvP only power).

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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” It famously only added any crafting because the dev team saw it in UO during beta.

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