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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. Three safehouse skulls + main quest macguffin = boss fight. But not really.

Studios 98
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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Lots of studio closures. There are now so, so many of those cutscene-only video game apps called streaming services. There is just too much entertainment out there fighting for too little free time. Every year, there are fewer parachutes and more people fighting for them. They just like to play games. But I digress.)

Indy 104
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories. You talk but they don't listen.

Indy 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. Sometimes I think studios invest a ton of time and money, and maybe even different writers, into the opening parts of games to kind of get you excited to play, and probably to have some extremely high quality stuff to use in marketing. I mean, you spend a LOT of time fighting in this game.

Writing 52