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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

Top image: Gnoumagbee and Teninke Camara It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. Seeing that was hard and I always found myself in the middle of a fight beside her. said Teninke. We are a great pair.

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PlanetPlay’s new initiative helps studios earn more revenue, while fighting climate change

GamesIndustry.biz

As we step up to recognise Earth Day 2024 – the 50-year-old global event that seeks to highlight issues affecting our climate, oceans, and planetary peace – not-for-profit organisation PlanetPlay wants to help game studios and players make meaningful change. Read more

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The Design of A Robot Named Fight

Game Wisdom

The Design of A Robot Named Fight Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Morningstar Game Studio’s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” The post Solo dev Dr.Kucho fights for true video games: “People play guided tours now” appeared first on PreMortem Games. I’m not the type to give up.”

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League of Geeks: "We'll fight till the last breath"

GamesIndustry.biz

The entire team behind Jumplight Odyssey, which launched in Early Access in August, has been made redundant, with the title put on a hiatus indefinitely as the studio seeks more funding. Armello developer League of Geeks has just announced that it's laying off 50% of its staff.

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(DEMO) FIGHT THE FIRST BOSS OF EDEN’S GUARDIAN DURING THE STEAM NEXT FEAST IN A BRAND NEW DEMO

Game Developer

The studio has also announced an upcoming Kickstarter campaign

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Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. Players assign most of the responsibility for safety to game studios, while attributing 45 percent of the responsibility to protect themselves. Half of the players surveyed say they regularly encounter toxicity in games.