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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Plus, various Korean indie games that launched on Steam have experienced considerable success.

Indy 104
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

If you've played a decent indie game in the last five year, It Takes Two probably has you play a superior version of that game for 10 minutes. Props to them for trying. It's really sharp and well-observed, and it isn't a cutscene. Fellow indie devs have privately, harshly turned on me for saying this, but it is true.

Art 52
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Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. I know it's easy for armchair indies like me to complain about pulling punches. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today). see screenshot above).