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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last. Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game).

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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. The game employs hand-drawn animated cutscenes to enhance its narrative, providing players with a detailed, dark world. “The hand-drawn animated cutscenes are crucial to the main storyline.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. What is Narrative Design? If so, you probably want to be a game writer.

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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Lots of studio closures. There are now so, so many of those cutscene-only video game apps called streaming services. Watching the struggles of Unity is a good way to watch this whole mechanic play out.) They just like to play games. There have been lots of layoffs lately. Maybe things will be all better tomorrow. But I digress.)

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories. You talk but they don't listen.

Indy 52
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. Sometimes I think studios invest a ton of time and money, and maybe even different writers, into the opening parts of games to kind of get you excited to play, and probably to have some extremely high quality stuff to use in marketing. The Good The writing starts off incredible.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

Currently, he sees a surge in potential with the Unreal Engine Fortnite (UEFN), especially with the announcement of several former Riot and Blizzard developers forming a new studio to specialize in its development. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

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