Godot 3.4 is released with major features and UX polish
Mircosoft Game Dev
NOVEMBER 6, 2021
Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Thanks to lawnjelly, Godot 3.4 Added basic support for CPU blendshapes in GLES2 ( GH-48480 , GH-51363 ).
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