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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

AI-powered Optical Multi Frame Generation takes the Optical Flow Field, motion vector data, and Super Resolution frames to create new intermediate frames Take full advantage of the next-generation neural graphics technology to bring next-level performance to your games. To learn more, visit the Micro-Mesh page.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. The NVIDIA RTX UE4 4.25 branches have also received updates. Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

load meshes. render meshes. The RasterizerStorage interface has methods for creating and modifying various resources such as textures, shaders, materials, meshes and many more. Textures in OpenGL are server-side (so usually a GPU or depending on your hardware also a CPU) chunks of memory that contain image data.

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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation. Parallel mesh processing for instance data generation. Dynamic objects selection.

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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Any feature that requires reading adjacent pixels requires a pass to be finished. This however comes at a tradeoff.

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

It provides a set of instructions that enable different systems to communicate with one another, specifying the methods for sending and receiving data, as well as the actions that can be performed. 1) To make the JSON data more readable, you may want to install a browser extension, such as "JSON Prettifier" or "JSON Formatter."

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