Remove Data Remove Point and Click Remove Simulation Remove Sprite
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Cocos Shader Tutorial 1.0 - about UV

Cocos

This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). _pass = this.node.getComponent(Sprite).material.passes[0]; w = 0; this.waveProp.set(v4_0); this.debugText.string = "Clicked: " + this.node.name + " UV: " + v4_0.x.toFixed(2)

Shaders 98
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Breakout: Ball

The Liquid Fire

Unity has already enabled us to easily accomplish a ton of milestones, such as rendering sprites on screen, and making objects move and collide with each other. At some point, you will always find that some of the features you want to use require the use of a script. On the second added line, we modify some data of the RigidBody.

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Breakout: Blocks

The Liquid Fire

For example, you can select one Block in the Hierarchy window, and then shift + left-click the last block, and it will select all of the blocks in between. Now if you edit the “Color” of the Sprite Renderer, you will see that all of the selected blocks get the same change. Create A Prefab. Edit A Prefab.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

In the case of the Metaverse, you’re also talking about huge shared online experiences that mean somebody is going to be hosting millions of servers that are running all of the simulations that contribute to these Metaverse experiences, whether they’re games like Fortnite or social experiences or streaming video or anything else.