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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). beta 2 and beta 3.

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). beta 3 and beta 4.

Beta 52
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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . A Crash Course Into The Basics of Godot’s Game Engine.

Asset 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Repositories: Godot's framework for VCS integration: Dev: [link]. The idea of this project is to create a new feature which allows game music to implement their tracks in a more fluid way, similar to how Wwise works with music. Final (PR candidate): [link].

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More programming languages in Godot, want to help?

Mircosoft Game Dev

There is a common misundertanding about us in the industry: Godot devs, always trying to reinvent the wheel because we like it. When we originally made Godot, we were completely certain that we wanted our main scripting language to be dynamically typed due to the high accessibility this provides. Why Visual Scripting?

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.