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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Raise errors when accessing deleted objects in debug.