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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. I have always been a big fan of pixel art”, says Novan. “I After creating some prototypes, we finally found it.

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Godot XR progress update June 2021

Mircosoft Game Dev

The implementation within the mobile renderer was merged into master while support for the clustered rendering is functional but has a number of loose ends to tie up and can currently be evaluated through this draft PR. Further Mobile renderer improvements in Godot 4. Godot 4 OpenVR prototype plugin.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! While still in the early stages, it offers promising rapid prototyping and brainstorming potential. Most mobile game development companies use this tool to make their work effortless.

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Announcing NVIDIA Metropolis Microservices for Jetson for Rapid Edge AI Development

Nvidia

The AI-enabled network video recorder (AI-NVR) application architecture Zero-shot detection using generative AI Metropolis microservices for Jetson enables developers to prototype and productize generative AI applications for the edge. To learn more, check out the NVIDIA On-Demand playlist, AI-NVR Using Metropolis Microservices for Jetson.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). beta 3, only classical build for now).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ).

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ).

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