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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. We love shaders, but they can be hard to debug.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

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The Best Tools to Improve Gameplay Performance

Nvidia

NVIDIA set out to redefine real-time rendering through AI-based super resolution — rendering a fraction of the original pixels and then using AI to reconstruct sharp, higher resolution images. This eliminates the GPU render queue and reduces CPU back pressure in GPU-bound scenarios.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. The Sun Temple scene from ORCA rendered in real time using RTXDI. It also provides support for rendering a denoiser confidence signal from RTXDI.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTXDI makes this possible while rendering in real time. NVIDIA Real Time Denoiser (NRD) NRD is a spatio-temporal API-agnostic denoising library that’s designed to work with low ray-per-pixel signals. introduces a new boost feature that further reduces latency when a game becomes CPU render thread bound. Times Square billboards.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time ray tracing.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Updated and localized documentation.

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