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Buildbox Tutorial: The Basics For Absolute Beginners (With Video)

SOVEREIGN MOON

As we progress through this tutorial series, I’ll be doing so with a focus on using no-code development tools rather than scripting to create games. I’ve been covering many different no-code engines on our blog recently including how to use Unity’s built in no-code tools and most recently I covered Godot’s visual scripting tools.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Repositories: Godot's framework for VCS integration: Dev: [link]. We have taken inspiration from the diff UI currently present in Atom, Visual Studio Code and various other popular text editors and IDEs. Interactive Music by Daniel Matarov. Introduction.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Visual scripting.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Right-click menu. Visual Script tool script. Work done.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). The upcoming Godot 3.4

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). The upcoming Godot 3.4 RC 2 and RC 3.

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