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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. “To produce a point and click game, and to document the creation of a partly AI-generated game.”

AI 190
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Snowman Dev Update (2.2: 12 June 2022)

Digital Ephemera

Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 10 July 2022).

Dev 52
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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Join my community of over 2,000 game developers, artists, and passionate creators. Something clicked for me. So many of the struggles that we deal with in game development are shared by others in the industry. Exhaustion.

Dev 130
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Timing is Everything in Board Game Development

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. His name is James Masino.

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Snowman Dev Update (2.2: May 2022)

Digital Ephemera

Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 10 July 2022).

Dev 40
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Core: Implement AStarGrid2D class with jump-point pathfinding ( GH-62717 ). macOS: Handle accelerator and click events of the global menu items separately ( GH-65132 , GH-65242 ). Web: Re-enable Web exporter in non-dev mode ( GH-65464 ). Buildsystem: Fix compilation database generation with MSVC ( GH-65440 ). for instructions.

Alpha 52
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[Release post of the official Shader Graph extension]

Cocos

and is developed based on our in-house open-source Graph component from the Web UI library. To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. This means developers are free to use, modify, and distribute this tool.

Shaders 52