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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Many of you know that I am open and activate promoter of the Tabletop Simulator software available on the Steam store.

Art 100
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Just here for Highway s & Byways updates?

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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Something clicked for me. In my geeky analysis of game dev Twitter gripes, I found some common threads. Repeat yourself as appropriate and ask your audience if there are any points that need to be clarified. I have no idea why.

Dev 130
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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In fact, I think the point of diminishing return is somewhere in the dozens before your own personal experimentation and experience teaches you more than broad exposure to games will.

Dev 130
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Don’t believe a dev who says “I’ve never wanted to flip the table because of some useless play-testing feedback.” Just here for Highway s & Byways updates?

Balance 130
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. I’ve ordered an updated version of the prototype.

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How to Get Your Board Game Reviewed

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. It’s no secret that board game prototypes are expensive, so you want to get the greatest authority and reach possible. Just here for Highway s & Byways updates?

Games 130