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Godot reaches 2.1 stable!

Mircosoft Game Dev

The approach chosen by Godot for live editing makes it really easy to create content on the fly, have it replicated in the running game, and keep your changes when the game is done running. The disadvantage is that, unlike other engines, it's more difficult to see the values of scenes and nodes in the running game.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Is solving these problems enough for Godot to become a top AA / AAA game engine? Godot, at its core, is and will always be (by design) a very general purpose game engine. This mean that the tools provided, while certainly capable, are still game neutral. Visual scripting. The answer is “it depends”.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Improved Inspector sub-resource editing. WebXR support for VR games. Improved Inspector sub-resource editing. Editor: Node copy-pasting.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. New audio engine. Materials and shaders. writing shaders is very easy!

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52