Remove Editing Remove Pixel Remove Shaders Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Improved Inspector sub-resource editing. "2D Pixel" preset for textures), but until there was no easy way to configure all presets easily in a unified interface.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for global const arrays ( GH-50889 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for global const arrays ( GH-50889 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52