Sun.Nov 19, 2023

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How AI and Automation are Revolutionizing Player Support

Game Developer

At Keywords Studios, we believe that AI is a creative collaborator and performance enhancer, with the potential to revolutionise the future of our industry.

AI 264
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Submissions open for Godot 2023 showreel!

Mircosoft Game Dev

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Feature 119
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Can't get canvas fill the screen

Cocos

Hello, I’m using the Cocos Creator v3.8.1. I`m trying the setup a full screen canvas which is not bound to an aspect ratio. But the problem, the canvas always stays in its designed size and just fits the screen by the smallest side. The canvas comes with default settings. Resolution 1024x1024 (1:1). I added 2 widgets with binding to top left and bottom left corners.

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Xsolla grows digital payment services for games

Game Daily

Xsolla has been growing its services beyond the traditional operations of a video game commerce company over the past decade. Since its founding in 2005, Xsolla quickly zeroed in on the need for digital payment services in games, and particularly the burgeoning online multiplayer market left out of traditional provider services at the time. But being first to the table isn’t enough to stay on top for 18 years.

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Android Export APK Errors

Cocos

Hello everyone, I have a few questions about exporting an app to Android. When I try to build my project on Cocos Creator, it successfully does it. However, when I try to build an APK through Android Studio, it fails. Why isn’t Android Studio creating an APK build properly? What could be the issue? Another thing too is that when I try to make the project after building in Cocos Creator, it fails.

Build 52
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Text Animator Wins Best Artistic Tool Award Unity

Febucci

Thank you all so much for the support throughout these years, I still can’t believe it helped so many of you and shipped in so many wonderful & unique games. ( View the showcase.) We’ve been working hard in the past months on new and exciting things, so I really can’t wait to be able to share them! The new website redesign is just the first step to get things ready, starting from 2024.

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Get pixel color of an image

Cocos

You can pass your render texture to Camera as a targetTexture. You can use second camera for it. Or even use special custom layers for nodes that should be visible by camera with render texture target.

Pixel 40
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Audio when browser tab is inactive (Web)

Cocos

Thanks for the explanation, but all of the above is in the documentation. The point of the question is why playOneShot() plays when the browser tab is not active, while play() does not. I understand what playOneShot() is used for, but apparently it can also be used to play music even when the browser is minimized, because play() does not allow this and does not have the appropriate settings, the question is why?

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Runtime GLB file loading

Cocos

Hello Cocos Community, I’m currently engaged in a project that requires the ability to import 3D files, primarily in the GLB format, during runtime. To illustrate, picture the scenario where a GLB file is effortlessly dragged and dropped onto the active project window, resulting in the immediate instantiation of a corresponding scene or node. My question is: Does the platform support such a capability?

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Audio when browser tab is inactive (Web)

Cocos

For play(), they pause the clip while the app is inactive. That’s why the music is stopped once the app is inactive. For playOneShot(), they didn’t implement such monitoring since it’s intended for playing “short” sound effects. They didn’t keep track of these clips’ states. Once started, they will continue playing until the end regardless of the app is active or not (here, I personally think, they should stop these clips as well while the app is inactive).

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How to convert Cocos Creator project to cocos2d-js project?

Cocos

Hi, I have many Cocos Creator projects written with Cocos Creator 2.4.x Do you know how to convert them into project structure of Cocos2d-js 3.1x (standard cocos2dx library) ? (not LUA or C++ but cocos2d-js!) It is not the technical problem but I need to deliver all the project to my client - and my client can only work with project cocos2dx-js version 3.1x (They don’t want to learn Cocos Creator) PS: Ah, maybe I need to ask if it is possible or not to convert like that?

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