Sun.Mar 31, 2024

article thumbnail

Prehistoric Hunt - testing new map editor

Indie DB

We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback on the current set of features.

Feature 83
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

Hey guys, Any idea on how I can fix this situation? I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh?

Mesh 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

React vs React Native: Which One to Choose and Why?

Artoon

When we talk about the leading technologies in the modern world, the […] The post React vs React Native: Which One to Choose and Why? appeared first on Artoon Solutions.

article thumbnail

Cant import Tilemap

Cocos

Hello. Using Coccos 3.8.2 with Tiled 1.4 Made Map.tmx and Pallete.tsx. All individual png tiles in same folder. Add Map.

Tile 52
Join the IGDA Community
article thumbnail

3D particle not showing up in Cocos 3.8.1

Cocos

Hello folks, I am creating a casual mobile game in which user have to join some boxes. and when certain conditions are met, then those boxes will blast. For showing the blast effect, I am using 3D particles. In android device, when a lot of boxes blast at one time, then the particles are not visible but If I add some delay between consecutive box blast, (suppose 100 milliseconds), then the particles are visible.

article thumbnail

[Critical][3.8.2] Crash on Android While Instantiating a Prefab with Null _lrot

Cocos

Hello, Cocos Creator Development Team! I’m experiencing a game crash on Android devices when instantiating a prefab in debug mode, specifically within Cocos Creator version 3.8.2. The issue arises due to null values being assigned to the _lrot parameter of the prefab by the editor, unexpectedly. Here’s the problematic part of the prefab’s JSON: "_lrot": { "__type__": "cc.Quat", "x": null, "y": null, "z": null, "w": null }, The

Debug 40
article thumbnail

[3.8.1] Use XCode 15.3 (MACOSX 14.4.1) Build iOS & mac platform failed

Cocos

I just upgraded my macbook to newest version (MACOSX 14.4.1), and upgraded to XCode 15.3. Then I created new empty project with Cocos Creator v3.8.1. Try to test a simple, empty build, but failed when XCode builds (or using Cocos Creator ‘make’ button). All failed on compiling AudioPlayer.mm, about std::function. The following is the build error logs.

Build 40