Sat.Jul 02, 2022 - Fri.Jul 08, 2022

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many projects as possible, to make sure that we catch non-obvious regressions that might have gon

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TOP 6 Game Development Trends 2022

Moonmana

So what are the top game development trends in the current year? Let’s check them out and see what’s going on within the industry. What to Expect in Game Development? To estimate the industry and the whole game development future is not an easy task, as life is truly unpredictable. However, we will give it a try, and share with you our expectations that derive from our 14+ years of experience.

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Resuming Development on Casino Sweeper Game

Cloudy Heaven Games

A few weeks ago, I received a very nice compliment about a demo I did a few years ago, a game called Casino Sweeper. Thanks to that kind comment, I have resumed development on this … Continue reading → The post Resuming Development on Casino Sweeper Game appeared first on Cloudy Heaven Games.

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Strategy Can Be Fun on our own DRAGON BRIDGE

Keith Burgun

Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, how fun it is. Recently, Dragon Bridge has gotten a second chance at life via its superb BoardGameArena adaptation (by the way, it just went into Beta, so you can play it now yourself –

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D2 log 066 – Level opening

Catnip Games

Added a new level opening animation. It zooms in through some clouds. It’s very quick but super cute. [link].

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Solving the Mystery of Variables: How to Make Dynamic Strings and Placeholders Both Developer and Localizer Friendly

Game Global

Dynamic strings and placeholders are commonly used in video games as a way of randomizing scenarios or even full quests. This allows for a more personalized experience that feels unique to each player: no one else has explored that land, crossed that bridge, or opened that door. However, when it comes to localizing these strings, translators feel a little less special, as they have to tackle entire sentences made up of brackets and numbers instead of words.

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Snowman Dev Update (2.2: 3 July 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). No more Markdown.

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Fog Volumes arrive in Godot 4.0

Mircosoft Game Dev

Note: FogVolumes are available in 4.0 alpha 1 and later. This post provides a technical overview for a feature that is already available in the current 4.0 alphas. On top of the existing non-volumetric fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes.

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