Sat.Feb 04, 2017 - Fri.Feb 10, 2017

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How Far Should Rule Books Go?

Brand Game Development

The quickest way to turn a brilliant game into a mediocre game is by botching the rule book. The game itself may not be ruined, but the experiences of the players will be dramatically altered for the worse. At first, the purpose of a rule book may seem deceptively clear: it’s supposed to teach players how to play the game. However, anyone who has struggled to create game rules that players can follow with no input from the creator understand that this can be a difficult task.

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Machi Koro: Making Players Think about Chance

Brand Game Development

Throw SimCity out the window and grab a fistful of dice. It’s time to play Machi Koro , the dice-building game for 2-4 players that’s captured the attention of thousands of board gamers. In fact, it was nominated for Spiel des Jahres in 2015 – a huge honor. In the game, you gradually build up the beautiful city of Machi Koro, starting with nothing more than a single die and the desire to create some urban sprawl.

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