Sat.Oct 14, 2017 - Fri.Oct 20, 2017

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How to Work Alone in the Board Game Industry

Brand Game Development

In order to self-publish a board game, you will have a lot of responsibilities. These responsibilities include marketing, sales, fulfillment, accounting, and…oh yeah…designing the game. It is a lot to organize and do no matter how many people are involved. Some people find it most effective to work in teams and some people prefer working alone.

Games 130
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Does Visceral's closure prove AAA single-player games are dying?

Game Writing Blog

Does Visceral's closure prove AAA single-player games are dying? : A worth-your-time conversation relating to the closing of Visceral Games. Money quote: “ Single-player story-driven games aren’t dead and never will be, though big-budget success stories (The Witcher 3, Horizon: Zero Dawn, Breath of the Wild) do seem reliant on vast, open worlds.” .

AAA 40
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Jobs - Larian Studios

Game Writing Blog

Jobs - Larian Studios : Larian Studios is looking for game writers and narrative designers in multiple locations worldwide.

Studios 40
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How to Turn Negative Play-Test Feedback into a Brilliant Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I posted How to Work Alone in the Board Game Industry. I wrote it several weeks prior to this article and now one particular paragraph seems oddly prescient. Find people who will check your work and give you honest negative feedback.

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