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3D Art Styles For Games

Moonmana

Developing high-quality and impressive graphics is an essential step that requires a great deal of time, effort, and skill. 3D artists are supposed to have strong skills, relevant experience, and rich imagination to create high-quality designs, complex graphics, and exceptional art. When it comes to game development, visuals do matter.

Art 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Both engines provide great capabilities to create high-quality and immersive graphics. What is Unreal? What is the key to its success? VR and AR games.

Engine 52
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.

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All Time Favorite MS DOS Games

Game Designing

Considered by many to be the most successful educational game in history, players essentially follow the Oregon Trail as many adventures and desperate families did while seeking a new life along the West Coast of the 19th century. With adventures and educational material, this game has long been a staple of some families’ Friday night fun.

Games 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

The PSVR2 includes features such as gaze-based tracking and advanced haptics, as well as increased graphical fidelity. Whether it’s through more immersive gaming experiences, novel forms of communication, or innovative applications in fields like education, healthcare, and architecture, the possibilities are virtually endless.

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Mastering Minimalism: Roger Deakins

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. Art by @nadi_bulochka Roger Deakins' style: the 4 main techniques Playing on the contrast In his youth, Deakins started with painting and graphic design, and then moved on to photography. We can be wrong about certain statements - and that is fine.

Film 52