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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Master in Integrative Design. As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis.

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The Role of Computer Science in Video Games

Game Designing

Most educational institutions require master’s degree candidates to have a computer science degree or a degree from similar fields of study like science, technology, engineering, or math (STEM) before joining a master’s degree program. A computer science degree teaches computer languages which is essential when designing games.

Games 52
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

Mechanics 130
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Talking about quality training courses that add up to the real educational value, Unity developers are lucky to have a wider pool of options. Just for you to compare: the Udemy education platform offers around 2,200 courses for Unreal Development, while there are 5,500 courses focused on Unity. Additionally, UE is good for prototyping.

Engine 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Facebook Gaming helps developers and publishers to build, grow, and monetize their games. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. Card Battlers used to be a sub-genre led by Hearthstone. Then Yu-Gi-Oh came along.

Mobile 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang by Robert Yang This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/ ) a tactical sex dungeon roguelike cum ritual game. I first prototyped it back in 2019, but I didn't really know how to finish it. CONTENT WARNING 1: I mention a suicide from a century ago.

Code 52