Remove Electronics Remove Fighting Remove Mechanics Remove Mobile Gaming
article thumbnail

The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations.

article thumbnail

Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Vaporwave was an online artistic movement started in 2010 that used psychedelic elements in art and electronic music. In those games, players recruit characters and run semi-turn-based battles versus either AI or other players. Such gameplay can be coupled with monetization mechanics like gacha. Rougelike mode in Dislyte.

Art 52
article thumbnail

Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

The New Business Model People in the game industry are continually asking about “a new business model” but they usually want new monetization techniques (ie. gatcha mechanic, piggy bank, etc.). I have been in the games industry since 1993 and in that time there have only been two new models, try-before-you-buy and free-to-play.

Games 52