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The Basic Fundamentals of Game Design

Logic Simplified

Combat mechanics - These rules govern how players engage in battles or fights within the game, such as turn-based combat, real-time combat, or using special abilities like counter-attacking. UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked.

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Game Art Studio: The Future of Game Development?

iXie gaming

They are an interactive form of entertainment that can be enjoyed from beginning to end in a short time. Casual Mobile Art. Game art studios have been around for decades, but the industry has recently seen an explosion of casual mobile games. Games are more than just a diversion. What do Game Art Studios do? 3D environment.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

This could mean creating VR experiences that can be enjoyed by people with mobility issues, or developing AR applications that are useful for people with visual impairments.” He concluded, “I think there’s obviously enough space for these two to kind of fight it out.”

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. By embracing and encouraging gamers’ motivation to collect and to cultivate, the card battling genre has become a proven formula for mobile companies and studios to maximize their revenue.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

Tim Sweeney, the CEO and founder of Epic Games, has been one of the few vocal critics of Apple and Google for misusing “monopolistic” positions of power on their respective mobile phone platforms. For example: Google’s use of user interface barriers with scary pop-ups when end-users try to download an Epic mobile app store for Android.