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The Basic Fundamentals of Game Design

Logic Simplified

Combat mechanics - These rules govern how players engage in battles or fights within the game, such as turn-based combat, real-time combat, or using special abilities like counter-attacking. UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Then someone told me about a game developer in our community who had developed a fighting game based on their comic. ” Based in Kenya, Adeline is passionate about creating immersive gaming experiences and has diverse experience in game development projects, from mobile to PC and VR.

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Game Art Studio: The Future of Game Development?

iXie gaming

Casual Mobile Art. Game art studios have been around for decades, but the industry has recently seen an explosion of casual mobile games. And with the internet being so widely accessible in the 21st century, this makes casual mobile art as a service a valuable tool for game developers. What do Game Art Studios do?

Art 52
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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. To make sure you don’t miss on all of the ?content

UX 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobile game is riskier than it’s ever been. The majority of F2P mobile publishers are prioritizing the improvement of live operations processes for existing products over the creation of new products to generate more reliable revenue and to control costs.

Fantasy 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

This could mean creating VR experiences that can be enjoyed by people with mobility issues, or developing AR applications that are useful for people with visual impairments.” He concluded, “I think there’s obviously enough space for these two to kind of fight it out.”

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2020 Predictions #8: What do the Kardashians and Casino Publishers Have in Common… CA$H!

Deconstructor of Fun

This analysis is written by Abhimanyu Kumar with special contributions from UX Reviewer ’s Om Tandon and Brett Nowak , CEO of Liquid & Grit. Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobile games) from Playtika, as it prepares to bulk up before an imminent 2020 IPO.

Mobile 52