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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX, and art direction and health (mental health awareness).

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Her writing credits include 1999 Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a 2007 Writers Guild Award in Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Her writing credits include 1999 Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a 2007 Writers Guild Award in Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

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Hogwarts Legacy: The Good & the Bad in a Magical World

iXie gaming

Entertainment are slated to release the new Hogwarts Legacy game set in the world of the long-running Harry Potter series. This makes it imperative to iterate the importance of gaming analytics services as with a bigger player churn, there is more data that can be collected to improve a game’s UI-UX. Avalanche Software and Warner Bros.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

It’s not comparable to what you get on a traditional console or a PC.” For years, companies like Blizzard Entertainment have been building components of what now makes up the metaverse, offering immersive, communal experiences through their massively multiplayer online games. However, it’s not all bad news for Meta.

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2022 Review & 2023 Predictions for Blockchain Games

Deconstructor of Fun

What they lacked was genuine entertainment value that could only be provided through an actual game. I also don’t think it’s going to become a dominant platform by itself like mobile, PC or console. I don’t expect a scenario like this to happen anytime soon, since the UX issues with the blockchain technology are still not resolved.

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