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Introduction to Unity’s Animation System

Logic Simplified

Its wide range of features and functionality ranges from basic animation design and management to advanced procedures like blending, masking, and inverse kinematics. For using Animator, you need to connect it to the character's GameObject in Unity which represents characters, props, and scenery.

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Everything You Need to Know About 3D Game Art Production 

iXie gaming

It combines art and technology, resulting in visually stunning and immersive game worlds that captivate players. To produce aesthetically appealing and engaging games, 3D game art creation blends art and technology.  Texturing : In this phase, you give 3D objects color, texture, and surface features.

Art 52
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A Breakdown for Budgeting: How to?

Filmustage

Then we suggest you take advantage of our pre-trained technology that will do all the most routine work for you in a matter of minutes! Each necessary element of the script will be highlighted in a particular color and sorted into the following categories: cast, props, locations, costumes, sound, etc. So your script is finished.

Prop 52
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What is AI art and how will it impact artists?

CG Spectrum

The ever-evolving technological landscape shows no signs of slowing down, so, as an artist, it's vital to build the skills that will allow you to adapt to whatever comes next. Another neural-network-based AI technology, DeepArt.io featured] Algorithmic Art : a form of digital artwork created through algorithmic processes.

Art 73
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Kristala at Play NYC 2021.

Dev 52
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The Spine Animation Story at Logic Simplified

Logic Simplified

Rigging was then done for connecting mesh to bones and creating a skeletal frame. The Inverse Kinematics feature, a constraint feature quite like a parent-child relationship in reverse order, used to pose the animations, was used on the character’s feet. Next, images were attached to bones, another process made easy with Spine.

Animation 109