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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Pwned, n00b.

Horror 71
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

As part of the early organisational crew of Indie MEGABOOTH, I was running back and forth between the Vlambeer booth & my other responsibilities – which made me oddly anonymous as a developer to entire groups of people. The exercise is unforgiving, and that makes it powerful.

Games 104
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”

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The Heart of Gaming Is the Power Fantasy

The Bottom Feeder

If you like weird, retro indie games or RPGs, it’s worth a look.) Horror games give you the power to survive, no matter how horrible your surroundings are. What Brings This To Mind, Part One I wrote a blog post about indie hit, Vampire Survivors, a very good and much loved game. Now it is time to decide who MUST love me.

Fantasy 83
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The Forgotten City (2021) revisited

Radiator Blog

Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest." The final boss fight is a conversation, and the ultimate weapon is. Still, overall this was a very impressive achievement for just 3 indie developers.

NPC 52