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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. TL;DR: We’ve been making indie games for a living for 30 years. After all, while indie developers like to pretend we're a family, it's still a business. You are fighting them for press coverage.

Indy 80
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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” I’m not the type to give up.”

Fighting 218
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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Making a successful Indie Film Schedule is an art form in itself. Fight for the moments that make your heart sing, the shots that capture your artistic vision.

Indy 111
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How Unity and Early Access helped make Dave the Diver one of 2023's biggest indie hits

GamesIndustry.biz

One of this year's breakout indie hits has been Dave The Diver. Developed by MINTROCKET, The game challenges players to collect fish to supply a sushi restaurant, which involves collecting resources, crafting new items, fighting giant underwater creatures, perform quests for people and managing a restaurant. It's certainly different.

Indy 98
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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.

Indy 98
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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. They won Best Game at the Google Indie Games Festival for their debut game Persephone. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Well, players!

Indy 167
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Gamer Deep Lore, Exhibit #2. Fringeworthy.

The Bottom Feeder

At the bottom, he’s going to fight an evil gumby with only a fire extinguisher.) You ever hear a gamer say how fighting in RPGs should be more REALISTIC? The problem with realistic combat is simple: If you get in a fight in Fringeworthy, you just die. (Also be sure to enjoy the art. The combat! We tried that.