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How VR changes how games are played

Rampant Games

It was at once extremely satisfying to play exactly what I had once hoped for, and yet a glaringly obvious example of how VR is a revolutionary entertainment platform that demands a new approach to game design. It is still in early access, but I believe the entire game is fully playable in VR now.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

This points to a general problem with treating sexual moods like immutable video game character classes. So in hindsight, a better game design analogy for sexual roles would've been "stances" or "buffs" that freely change and/or stack.

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