Remove Game Design Remove Mechanics Remove NPC Remove Puzzle
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. Can't wait for the full frontal in the next game!) Wayward Strand by ghost pattern This is a young adult sidescrolling storybook sort of game about hanging out on a steampunk airship recommissioned as a flying hospital / retirement home in rural Australia circa 1980.

Indy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

It does a good job at solving the issues many of these games have, which is the One Deck Problem by forcing you to have multiple decks fully upgraded to finish the campaign. The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

It does a good job at solving the issues many of these games have, which is the One Deck Problem by forcing you to have multiple decks fully upgraded in order to finish the campaign. The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly.

Mobile 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

Code 52