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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Additionally, Godot 4.0 The answer is “it depends”.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. within a few weeks.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. In short, the Unity Cinemachine is a game-changer. What Is Unity Cinemachine?