Remove Game Designer Remove Mobile Gaming Remove Point and Click Remove Prototyping
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Do not bother with design. Don't apply design patterns or encapsulation for the sake of it. If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. A common excuse for this is teamwork and many programmers working on a game. What makes your game different?

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California. And they will soon launch their new mobile shooter called Catalyst's Black.

Games 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay. After all, these games have a fun combat core brutalized by ever increasing timers which just simply don’t work in the modern mobile market. Then Yu-Gi-Oh came along.

Mobile 52