Godot 4.0 gets SDF based real-time global illumination
Mircosoft Game Dev
JUNE 27, 2020
Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Introduction Video: Very large, open world scene with real-time GI: Future. SDFGI is mostly leak free, unlike VCT techniques which are the most common in use today (like SVOGI/GIProbe/etc). How do you use it?
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