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New Video: Light Resampling In Practice with RTXDI

Nvidia

In this video, NVIDIA’s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. In this video, NVIDIA’s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. He also discusses roadmap plans.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). While we do our best to minimize compatibility breaking changes for existing beta users, there are still occasional changes in the API which may impact your Godot 4 projects.

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). While we do our best to minimize compatibility breaking changes for existing beta users, there are still occasional changes in the API which may impact your Godot 4 projects.

Beta 75
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ).

Beta 52
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GraphEdit: Allow higher and lower maximum zoom values in GraphEdit ( GH-49437 ). no longer works in 3.3.3

Mesh 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Add a center_offset property to both plane primitive and quad primitive ( GH-48763 ). Mesh: Fix UV mapping on CSGSphere ( GH-49195 ).

Beta 52