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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4.

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Why ad ceative is more important than ever

Deconstructor of Fun

Veteran Technical Director James Marr Answers: What Makes A Great Game Engineer? Have a great end of the year and we look forward to delivering all your game-related news in January. ? Veteran Technical Director James Marr Answers: What Makes A Great Game Engineer? TWIG #213 THE SEASON FINALE! ? Subscribe here!

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Introduction Video: Very large, open world scene with real-time GI: Future. keeps improving and we are fully commited to create an amazing game engine, that you can use with the same freedom as as if it was your own in-house tech. If an areas has less probe density, it may get wrong occlusion. How does it work?

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Visualizing Depth Precision

Nvidia

Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games, engines, and devices. It isn’t a panacea for all precision woes, especially if you’re building an open-world environment that contains extreme depth ranges.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , will be walking you through our environment design process using Unity’s game engine. As you’ll see, world building can be done quickly if you leave a bit of time for play and experimentation. Let’s jump in!

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Available now, Kickstart RT makes it easier than ever to add real-time ray tracing to game engines, producing realistic reflections, shadows, ambient occlusion, and global illumination. Traditionally, game engines must bind all active materials in a scene. Unreal Engine 4.27 Learn more about Kickstart RT.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Streaming is the most important feature missing for managing large scenes or open worlds. Additionally, Godot 4.0

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