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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). See the list of PRs with the breaks compat label for details.

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.

Beta 75
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). See the list of PRs with the breaks compat label for details.

Beta 78
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). The fix seems relatively safe but this will require heavy testing to make sure it doesn't regress - if you have 3D games using Bullet physics, please try this RC 2 and report any issue. A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J.

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). Editor: Make keyboard shortcuts in tile data editors consistent with tilemap editor ( GH-71517 ). Rendering: Fix polyline not supporting closed polygons and not having a uniform width ( GH-62236 ).

Beta 99
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. New audio engine. Auto-tiling in tile maps. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF.

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