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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 75
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We’re looking forward to next-generation game engines benefiting from GDeflate by dramatically reducing loading times. Resource streaming and data compression Today’s video games feature extremely detailed interactive environments, requiring the management of enormous assets. a modern I/O streaming API from Microsoft.

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). See the list of PRs with the breaks compat label for details.

Beta 101
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). which fixes that issue.

Tile 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). See the list of PRs with the breaks compat label for details.

Beta 78
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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). if something that worked fine in 3.4

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