article thumbnail

Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level.

article thumbnail

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). Background Shading divergence is a long-standing problem in ray tracing.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time ray tracing. This scene highlights ray tracing, global illumination, ambient occlusion, and ray traced shadows, enabled through KickStart SDK.

article thumbnail

Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

“NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 plugin will offer developers a great choice for increased quality and performance of their games,” said Nick Penwarden, vice president of engineering at Epic Games. Watch the demo video to learn more. Video 2.

article thumbnail

Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. Resource allocation and destruction Creating and destroying buffers, textures, and shaders is fundamental to efficient computer graphics. Evenly balance work across all threads for best results.

article thumbnail

Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

NVIDIA RTX Path Tracing is the ultimate solution for ray tracing. We stick to using cutting-edge technologies in our development work to create high-image quality games and enhance players’ immersive gaming experience. What challenges did you face during the process of integrating ray tracing?

article thumbnail

Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

In DirectX Raytracing (DXR) this self-intersection check would be implemented in an any-hit shader. For more information, see Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Figure 2 shows the sources of numerical error for secondary rays. edge1, mul(barys.y,