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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

Shaders 52
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I got distracted and built a Physically-Based Renderer

Harold Serrano

I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. I was a bit hesitant to take a detour from my engine and modify the renderer. See, there were several things that I needed to change in my engine. For starters, I was using non-physically-based shaders.

Render 72
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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

Still, even with GPU Boost disabled using the DX12 SetStablePowerState API, GPU timings measured in-game may still change unexpectedly from run to run, or from frame to frame. One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed.

Shaders 113
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Making my PBR Renderer more user-friendly

Harold Serrano

For a long time, the first version of my game engine lacked a UI. My goal for next week is to focus on fixing the Disney shaders and Lighting. One of the activities that I strongly dislike is creating a User-Interface. The only reason it had one was out of necessity, not because I enjoyed developing one. Thanks for reading.

Render 69
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. Shaders: Clean up shader parameter remap ( GH-71797 ). Shaders: Fix shader include dependency handling ( GH-71878 ).

Beta 93
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Games Crashing on ROG Ally? Here Are the Best Fixes!

Game Errors

Games crash on ROG Ally due to faulty game modifications, static VRAM settings, background apps causing compatibility issues, an outdated GPU driver, a disabled FPS limiter, an outdated BIOS, pilled-up shader cache files, or too high resolution for demanding games. How to fix games crashing on ROG Ally?

FPS 52
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Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. Resource allocation and destruction Creating and destroying buffers, textures, and shaders is fundamental to efficient computer graphics. Evenly balance work across all threads for best results.