Is abstracting based on identity wrong?
GameDev.Net
JUNE 17, 2025
For example, in my little game engine project, I have various asset types: Mesh, Texture, Shader, etc., I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the correct thought process?
Let's personalize your content