article thumbnail

Is abstracting based on identity wrong?

GameDev.Net

For example, in my little game engine project, I have various asset types: Mesh, Texture, Shader, etc., I am very bad at creating abstractions, and as I read more into the topic, I think my problem is that I create abstractions based on the identity or concept, which I don't think is the correct thought process?

Mesh 130
article thumbnail

Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix unused varying incorrect warning in shaders ( GH-103434 ).

Shaders 75
article thumbnail

Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ).

Render 88
article thumbnail

Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. Rendering and shaders Stencils!

Beta 84
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
article thumbnail

UID changes coming to Godot 4.4

Mircosoft Game Dev

However, scripts and shaders are not imported resources and they are plain text formats, without any Godot-specific information stored within. In practice, this meant that UIDs could be used for scenes and most resources, but not scripts and shaders. Whats changing with UIDs in Godot 4.4 For example, if you have some_file.gd

Shaders 62