Cocos Shader Tutorial 1.0 - about UV
Cocos
FEBRUARY 16, 2023
This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). w = 0; this.waveProp.set(v4_0); this.debugText.string = "Clicked: " + this.node.name + " UV: " + v4_0.x.toFixed(2) meshes) { let dis = geometry.intersect.rayModel(this._ray,
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